子供のパーティクルサイズを親のスケールにあわせてリスケール
public class ChildParticleScaler : MonoBehaviour { float scale; List<ParticleSystem> particles = new List<ParticleSystem>(); void Start() { scale = transform.localScale.x; particles.AddRange(GameObject.FindObjectsOfType<ParticleSystem>()); foreach (ParticleSystem ps in particles) ps.transform.localScale *= scale; } void Update() { if (transform.hasChanged) { float curScale = transform.localScale.x; foreach (ParticleSystem ps in particles) ps.transform.localScale *= curScale / scale; scale = curScale; transform.hasChanged = false; } } }