陰影の、陰(shader)をつける Shader "RDSystem/Surface2" { Properties { _MainTex("RD Texture", 2D) = "white" {} [Space] _Color0("Color 0", Color) = (1,1,1,1) _Color1("Color 1", Color) = (1,1,1,1) [Space] _Smoothness0("Smoothness 0", Range(0, …
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