#if UNITY_EDITOR GUIStyle style = new GUIStyle(); void OnDrawGizmos() { Gizmos.color = new Color(1, 0, 0, 0.5f); Gizmos.DrawCube(transform.position,Vector3.one*0.1f); style.normal.textColor = Color.red; // 通常時の色 UnityEditor.Handles.Label(transform.position, name, style); } #endif