let bugs = []; // array of Jitter objects function setup() { createCanvas(710, 400); // Create objects for (let i = 0; i < 50; i++) { bugs.push(new Jitter()); } } function draw() { background(50, 89, 100); for (let i = 0; i < bugs.length; i++) { bugs[i].move(); bugs[i].display(); } } // Jitter class class Jitter { constructor() { this.x = random(width); this.y = random(height); this.diameter = random(10, 30); this.speed = 1; } move() { this.x += random(-this.speed, this.speed); this.y += random(-this.speed, this.speed); } display() { ellipse(this.x, this.y, this.diameter, this.diameter); } }