import * as THREE from 'three'; import { PlaneGeometry, TextureLoader } from 'three'; import shaderVert from "../glsl/shader1.vert"; import shaderFrag from "../glsl/shader1.frag"; export class MyPlane extends THREE.Mesh { constructor(){ let loader = new TextureLoader(); let texture = loader.load("emoji1.png"); let material = new THREE.ShaderMaterial({ uniforms: { tex:{value:texture} }, vertexShader: shaderVert, fragmentShader: shaderFrag, side: THREE.DoubleSide }); material.transparent=true; super( new PlaneGeometry(1000,1000,1,1), material ); } }
varying vec2 vUv; void main() { vUv = uv; gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0); }