Vector3 getMousePos(){ var p = Input.mousePosition; _mousePos.x = 2f*(p.x / (float)Screen.width - 0.5f); _mousePos.y = 2f*(p.y / (float)Screen.height -0.5f); float screenH = (float)_camera.orthographicSize;//OrthographicCameraにおける高さ float screenW = (float)_camera.orthographicSize*Screen.width/Screen.height;//幅 var tgt = new Vector3( screenW*_mousePos.x, screenH*_mousePos.y, _mouseZ ); return tgt; }