var info = new RenderTextureDescriptor(); info.dimension=UnityEngine.Rendering.TextureDimension.Tex3D; info.colorFormat = RenderTextureFormat.ARGB32; info.width = 512; info.height=256; info.volumeDepth=90; info.depthBufferBits = 0; info.msaaSamples = 1; info.mipCount=0; _rt3d=new RenderTexture(info); _rt3d.name="TEST3DTEX"; _rt3d.Create();