画像をforループでいっぱいキャプチャする
文字をRenderTextureにキャプチャしたくて _camera.Renderをforループで回したらいけた
using System.Collections; using System.Collections.Generic; using UnityEngine; using TMPro; public class TextsCapture : MonoBehaviour { [SerializeField] private Camera _camera; [SerializeField] private TMPro.TextMeshPro _text; private RenderTexture[] _renderTextures; private int _index = 0; // Start is called before the first frame update void Start() { _renderTextures = new RenderTexture[30]; for(int i=0;i<30;i++){ _renderTextures[i] = new RenderTexture(1024,256,0); _text.text = "" + i; _camera.targetTexture = _renderTextures[i]; _camera.Render(); } } private void OnGUI(){ GUI.DrawTexture( new Rect(520, 700, 240, 200), _renderTextures[_index%_renderTextures.Length], ScaleMode.StretchToFill ); _index++; } // Update is called once per frame void Update() { } }