Entries from 2021-11-05 to 1 day
陰影の、陰(shader)をつける Shader "RDSystem/Surface2" { Properties { _MainTex("RD Texture", 2D) = "white" {} [Space] _Color0("Color 0", Color) = (1,1,1,1) _Color1("Color 1", Color) = (1,1,1,1) [Space] _Smoothness0("Smoothness 0", Range(0, …
gameObject.GetComponent<ParticleSystemRenderer>();</particlesystemrenderer>