KITASENJU DESIGN BLOG

memo, html, javascript, unity

Entries from 2024-01-26 to 1 day

random with seed on Unity

//シード値を10に指定 UnityEngine.Random.InitState(10); //ランダム値の生成・出力 for(int i = 0; i < 5; i++) { Debug.Log(UnityEngine.Random.value); }

"FOOTER"