KITASENJU DESIGN BLOG

memo, html, javascript, unity

Entries from 2023-04-21 to 1 day

gradient in glsl

// 勾配計算関数 vec2 gradient(sampler2D pTex, vec2 texCoord, vec2 resolution, float scale) { vec2 pixelSize = scale / resolution; vec2 leftOffset = vec2(-pixelSize.x, 0.0); vec2 rightOffset = vec2(pixelSize.x, 0.0); vec2 upOffset = vec2(0.…

自分用pingpong buffer

import * as THREE from 'three'; import { Scene, OrthographicCamera, WebGLRenderer, Vector3, MeshBasicMaterial, Texture } from 'three'; export class FilpFlopSceneBase{ scene :Scene; camera :OrthographicCamera; renderTarget1 :THREE.WebGLRend…

"FOOTER"