Entries from 2022-07-05 to 1 day
float4x4 object2world = (float4x4)0; object2world._11_22_33_44 = float4(scl.xyz, 1.0);//scale float4x4 rotMatrix = eulerAnglesToRotationMatrix(float3(rotX, rotY, rotZ)); object2world = mul(rotMatrix, object2world); rot // オイラー角(ラジ…