KITASENJU DESIGN BLOG

memo, html, javascript, unity

Entries from 2022-07-05 to 1 day

shaderでmatrixを使ってscaleやrotate

float4x4 object2world = (float4x4)0; object2world._11_22_33_44 = float4(scl.xyz, 1.0);//scale float4x4 rotMatrix = eulerAnglesToRotationMatrix(float3(rotX, rotY, rotZ)); object2world = mul(rotMatrix, object2world); rot // オイラー角(ラジ…

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