Entries from 2022-06-24 to 1 day
SceneManager.GetActiveScene().name qiita.com
using System.Collections; using System.Collections.Generic; using UnityEngine; public class DragObj : MonoBehaviour { [SerializeField] private MeshRenderer _meshRenderer; private MaterialPropertyBlock _block; private bool _isDrag=false; pr…
using System.Collections; using System.Collections.Generic; using UnityEngine; public class MeshTest : MonoBehaviour { [SerializeField] private MeshFilter _meshFilter; [SerializeField] private MeshRenderer _meshRenderer; [SerializeField] p…