KITASENJU DESIGN BLOG

memo, html, javascript, unity

Entries from 2022-06-24 to 1 day

Scene名取得

SceneManager.GetActiveScene().name qiita.com

ドラッグできるオブジェクト

using System.Collections; using System.Collections.Generic; using UnityEngine; public class DragObj : MonoBehaviour { [SerializeField] private MeshRenderer _meshRenderer; private MaterialPropertyBlock _block; private bool _isDrag=false; pr…

台形補正

using System.Collections; using System.Collections.Generic; using UnityEngine; public class MeshTest : MonoBehaviour { [SerializeField] private MeshFilter _meshFilter; [SerializeField] private MeshRenderer _meshRenderer; [SerializeField] p…

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