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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class FontGen : MonoBehaviour
{
int _index = 0;
string _texts="ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789abcdefghijklmnopqrstuvwxyz";
// Start is called before the first frame update
void Start()
{
_loop();
}
private void _loop(){
var textObject = FlyingText.GetObject (
_texts.Substring(Mathf.FloorToInt(_texts.Length*Random.value),1), transform.position, Quaternion.identity
);
float ss = (1f + 4f*Random.value);
textObject.transform.localScale = new Vector3(
ss,ss,6f
);
//if you want to add Script
var b = textObject.AddComponent<Ball>();
b.Init();
b.AddForce();
_index++;
_index=_index%10;
Invoke("_loop",1f);
}
// Update is called once per frame
void Update()
{
}
}