using System.Collections; using System.Collections.Generic; using UnityEngine; using com.ootii.Messages; public class EventDispatcher : MonoBehaviour { // Start is called before the first frame update void Start() { MessageDispatcher.AddListener("MyEvent", MsgHandler); Invoke("hoge",1f); } void hoge(){ //Object obj = new Object(); //obj.color = 0; MessageDispatcher.SendMessage( gameObject, "MyEvent", "hogehoge", 0 ); } private void MsgHandler(IMessage incomingMessage) { Debug.Log("a " + incomingMessage.Data); // When a message of type "Color" is recieved, the message's data is expected to be a reference to a material. // Set this objects material to the material from incomingMessage.Data //gameObject.GetComponent<MeshRenderer>().material = (Material)incomingMessage.Data; //Debug.Log("Changed to " + (Material)incomingMessage.Data); // While not required, this is a good way to be tidy // and let others know that the message has been handled //incomingMessage.IsHandled = true; } }