using System.IO;
using UnityEditor;
using UnityEditor.Callbacks;
using UnityEditor.iOS.Xcode;
namespace Kitasenju
{
public class AddPlist
{
[PostProcessBuild]
public static void SetXcodePlist(BuildTarget buildTarget, string pathToBuiltProject)
{
if (buildTarget != BuildTarget.iOS) return;
var plistPath = pathToBuiltProject + "/Info.plist";
var plist = new PlistDocument();
plist.ReadFromString(File.ReadAllText(plistPath));
var rootDict = plist.root;
// photo
rootDict.SetString("NSPhotoLibraryUsageDescription", "Save the recorded video");
// a12 biotonic
// https://developer.apple.com/documentation/bundleresources/information_property_list/uirequireddevicecapabilities
var list = rootDict.values["UIRequiredDeviceCapabilities"] as PlistElementArray;
list.AddString("iphone-ipad-minimum-performance-a12");
rootDict.values["UIRequiredDeviceCapabilities"]=list;
File.WriteAllText(plistPath, plist.WriteToString());
}
}
}