インスペクタに独自の型
using UnityEngine; using System.Collections; using System.Collections.Generic; [System.Serializable] public class HogeClass { public string name; public int index2; public int index3; } public class UITest : MonoBehaviour { public List<HogeClass> hogeData; }
enumもさらに使ってみた
[System.Serializable] public class MotionData { public enum MotionType { MOTION_Z, MOTION_X } public MotionType type; public Motion motion; }