めちゃくちゃ高速化したー! It's so much faster!
参考
コード
public override Color32[] GetPixels() { var colors = _texture.GetPixels32(); return colors; } void Update() { if(!IsInit) return; _Request(); } private void _Request(){ if(_isRequest)return; _isRequest=true; AsyncGPUReadback.Request(_renderTex, 0, _onRequest); } private void _onRequest(AsyncGPUReadbackRequest request){ _isRequest=false; if (request.hasError) { Debug.LogError("Error."); } else { var data = request.GetData<Color32>(); _texture.LoadRawTextureData(data); _texture.Apply(); } }