count frame every second.
using System.Collections; using System.Collections.Generic; using UnityEngine; public class FPSCounter : MonoBehaviour { private int _counter=0; private float _time = 0; public int fps =0; public static int Fps=0; void Update() { _time+=Time.deltaTime; if(_time>1f){ Fps = fps = _counter; _time=0; _counter=0; }else{ _counter++; } } }