simple point cache file(.pcache) parser
using UnityEngine; using System; public class PCacheParser { public static Vector3[] Parse(string text, int elements){ string str = text; string[] splitStr = {"end_header"}; string[] ary = str.Split(splitStr, StringSplitOptions.None); var suuji = ary[1]; string[] brStr = {"\n"}; string[] lines = suuji.Split(brStr, StringSplitOptions.None); Debug.Log("line " + lines.Length + " " + elements); if(elements>=lines.Length-2)elements = lines.Length-2; var positions = new Vector3[elements]; for(int i=0;i<elements;i++){ var s = lines[i+1]; string[] space = {" "}; string[] values = s.Split(space, StringSplitOptions.None); positions[i] = new Vector3( float.Parse(values[0]), float.Parse(values[1]), float.Parse(values[2]) ); } return positions; } }