rectangular/polar coord
void Update() { var vv = transform.position; var amp = vv.magnitude; var radX = (-Mathf.Atan2(vv.z,vv.x) + Mathf.PI/2f); var radY = Mathf.Asin(vv.y/amp); //適当に変える。 //radX+=offsetX; //radY+=offsetY; var xx = amp * Mathf.Sin( radX) * Mathf.Cos(radY); var yy = amp * Mathf.Sin( radY); var zz = amp * Mathf.Cos( radX ) * Mathf.Cos(radY); transform.position = new Vector3(xx,yy,zz); }