projectionMatrixがおかしくなってるぽい
ARCameraBackground.cs内のコードを以下で対応
https://forum.unity.com/threads/arfoundation-post-processing-stack-tracking-drift.593872/
//camera.projectionMatrix = eventArgs.projectionMatrix.Value; camera.fieldOfView = Mathf.Atan(1 / eventArgs.projectionMatrix.Value[5]) * 2f * Mathf.Rad2Deg;
あるいは以下のスクリプトをカメラにくっつける
※ なんくまくいってないかも
using System.Collections; using System.Collections.Generic; using UnityEngine; [RequireComponent(typeof(Camera))] public class PPFovFix : MonoBehaviour { private Camera _camera; // Start is called before the first frame update void Start() { _camera = GetComponent<Camera>(); } // Update is called once per frame void Update() { _camera.fieldOfView = Mathf.Atan(1 / _camera.projectionMatrix[5]) * 2f * Mathf.Rad2Deg; } }
arfoundation4.1
camera.projectionMatrix = eventArgs.projectionMatrix.Value; const float twiceRad2Deg = 2 * Mathf.Rad2Deg; var halfHeightOverNear = 1 / camera.projectionMatrix[1, 1]; camera.fieldOfView = Mathf.Atan(halfHeightOverNear) * twiceRad2Deg;