Entries from 2022-02-16 to 1 day
Shader "Unlit/AboutBg" { Properties { _Width ("_Width", float) = 30 } SubShader { Tags {"Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent"} LOD 100 ZWrite Off Blend SrcAlpha OneMinusSrcAlpha Pass { CGPROGRAM #pragma …