Entries from 2020-10-30 to 1 day
answers.unity.com Vector3 lPos; // your local pos Vector3 wPos = transform.TransformPoint(lPos); //is the same as Vector3 wPos = transform.localToWorld * new Vector4(lPos.x, lPos.y, lPos.z, 1f); //or just Vector3 wPos = transform.localToWo…